RECHARGE Diary
In this section you will read updated contents and news about our project and its implementation.
The 22nd International Conference on Cultural Economics, organized by the Association for Cultural Economics International (ACEI) on a biennial basis, is consolidated as the main academic forum in the field of Cultural Economics.This year, the event took place in Bloomington, Indiana, US, with the Centre for Cultural Affairs of Indiana University as the local organizer. The scientific program was coordinated by Luis César Herrero, President-Elect of the ACEI and head UVA team in the RECHARGE project.
More than 150 academic papers were presented on a wide range of topics, from economic valuation...
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Participation is one of the key components of RECHARGE’s practices aimed at involving communities in defining the most viable and valuable business model for a specific institution.
Participation refers to taking an active part in a project, an activity, or a process in which the participants’ contribution has an influence on the process and/or the outcomes of the entire endeavour. Participation can take a form of various levels of involvement — from small short-term contributions, through larger involvement over a longer period of time, to long-standing relationships between the institution a...
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EMM’s third Living Lab workshop took place in Laulasmaa, a peaceful seaside resort near Tallinn, on 17th and 18th August.
The workshop was called Empowering Learning with AR, and it focussed teachers' involvement in the work of the museum. EMM set out to chart the needs of teachers and collectively generate ideas for an AR (augmented reality) solution that could bring museum content into the classroom in captivating and educationally effective ways. The goal of the EMM Living Lab pilot is for museums and tech companies to co-create educational digital content that would enhance museum educatio...
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On June 15, EMM held their second LivingLabs workshop, this time in the studios of the VIVITA Creativity Accelerator for youth. The workshop was carried out in cooperation with VIVITA.
Children and young adults between the ages 11-23 were invited along as co-creators (and eventual end users) of the designed pilot product. Other workshop participants included GLAM sector representatives and three digital innovators, companies that engage in extended reality solutions.
The aim of the second LL workshop was to brainstorm for creative solutions that open up and breathe new life into the Maritime Mu...
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